# Actividad: Adivina la emoción con Photon

**<span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Objetivo</span>**

<span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Inventar y reconocer emociones a través de colores y sonidos, relacionándolas con tarjetas o pictogramas emocionales.</span>

**<span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Pasos</span>**

- <span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Sentarse en círculo con Photon en el centro; colocar en el suelo varias tarjetas/pictogramas de emociones(alegría, tristeza, enfado, miedo, calma, sorpresa…).</span>
- <span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Primera ronda (emoción inventada):</span>
    - <span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Un alumno programa a Photon con un color y un sonido que, para él, representan una emoción inventada (no dice cuál es).</span>
    - <span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Envía a Photon hacia un compañero.</span>
    - <span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">El compañero observa y elige la emoción que cree que es, señalando una tarjeta o pictograma.</span>

<span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Repetir cambiando de roles (nuevos programadores y receptores), manteniendo la rueda.</span>

**<span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Nota DUA</span>**

<p class="callout info"><span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Usar pictogramas claros y contrastados, permitir respuestas con señalamiento, mirada o gesto; repartir roles (programar, señalar, describir) para que alumnos con diferentes perfiles comunicativos y sensoriales puedan participar de forma cómoda.</span></p>

<p class="callout warning"><span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none">Haz la actividad en varios niveles de programación</span></p>

[![IMG_4598.jpg](https://libros.catedu.es/uploads/images/gallery/2026-06/scaled-1680-/img-4598.jpg)](https://libros.catedu.es/uploads/images/gallery/2026-06/img-4598.jpg)