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Arduino Alvik API

Para acceder a las funciones de Arduino Alvik API tenemos que ejecutar las instrucciones:

alvik = ArduinoAlvik()
alvik.begin()

Entonces ya podemos usar las siguientes:

FUNCION con sus Inputs Outputs
stop() para todas las funciones Alvik
is_on() true si esta encendido
false si esta apagado
is_target_reached() true si ha enviado M o R en el mensaje
get_ack() last_ack: el valor del último mensaje
stop() para todas las funciones Alvik
get_orientation() r: valor de balanceo p: valor de cabeceo y: valor de guiñada

get_accelerations()

 

ver uso en
https://libros.catedu.es/books/arduino-alvik/page/programas-de-ejemplo

ax
ay
az

get_gyros()

ver uso en
https://libros.catedu.es/books/arduino-alvik/page/programas-de-ejemplo

 

gx
by
gz
get_imu() las 6 anteriores
get_line_sensors()

left
center

right

brake() Frena el robot
get_battery_charge() battery_soc: el % de la batería
get_touch_any() touch_any es true si se ha apretado cualquier botón
get_touch_ok()
get_touch_cancel() 
get_touch_center()
get_touch_up()
get_touch_left()
get_touch_down()
get_touch_right()
touch_ok es true si se ha apretado ok

etc...
get_color_raw()
get_color_label()
color
get_version()
print_status()

versión del firmware
para actualizarlo ver https://docs.arduino.cc/tutorials/alvik/user-manual/#how-to-upload-firmware

 

set_behaviour(behaviour: int)
rotate(angle: float, unit: str = 'deg', blocking: bool = True)
move(distance: float, unit: str = 'cm', blocking: bool = True)
get_wheels_speed(unit: str = 'rpm') left_wheel_speed: the speed value
right_wheel_speed: the speed value
set_wheels_speed(left_speed: float, right_speed: float, unit: str = 'rpm')
set_wheels_position(left_angle: float, right_angle: float, unit: str = 'deg')
get_wheels_position(unit: str = 'deg') angular_velocity
drive(linear_velocity: float, angular_velocity: float, linear_unit: str = 'cm/s',angular_unit: str = 'deg/s')
get_drive_speed(linear_unit: str = 'cm/s', angular_unit: str = 'deg/s') linear_velocity: speed of the robot.
angular_velocity: speed of the wheels.
reset_pose(x: float, y: float, theta: float, distance_unit: str = 'cm', angle_unit: str = 'deg')
get_pose(distance_unit: str = 'cm', angle_unit: str = 'deg') x
y
theta
set_servo_positions(a_position: int, b_position: int)
set_builtin_led(value: bool)
set_illuminator(value: bool)
color_calibration(background: str = 'white')

rgb2hsv(r: float, g: float, b: float)

h: hue value
s: saturation value
v: brightness value

get_color(color_format: str = 'rgb')

r or h
g or s
b or v

hsv2label(h, s, v)

color label: like "BLACK" or "GREEN", if possible, otherwise return "UNDEFINED"

get_distance(unit: str = 'cm')

lee la distancia del sensor TOF:
ver ejemplo en https://libros.catedu.es/books/arduino-alvik/page/evita-obstaculos

left_tof: 45° to the left object distance
center_left_tof: 22° to the left object distance
center_tof: center object distance
center_right_tof: 22° to the right object distance
right_tof: 45° to the right object distance

get_distance_top(unit: str = 'cm')

top_tof: 45° to the top object distance

get_distance_bottom(unit: str = 'cm')

bottom_tof: 45° to the bottom object distance

on_touch_ok_pressed(callback: callable, args: tuple = ())

on_touch_cancel_pressed(callback: callable, args: tuple = ())

on_touch_center_pressed(callback: callable, args: tuple = ())

on_touch_up_pressed(callback: callable, args: tuple = ())

on_touch_left_pressed(callback: callable, args: tuple = ())

on_touch_down_pressed(callback: callable, args: tuple = ())

on_touch_right_pressed(callback: callable, args: tuple = ())




Unidades
  • m: centimeters
    mm: millimeters
    m: meters
    inch: inch, 2.54 cm
    in: inch, 2.54 cm

  • deg: degrees, example: 1.0 as reference for the other unit. 1 degree is 1/360 of a circle.
    rad: radiant, example: 1 radiant is 180/pi deg.
    rev: revolution, example: 1 rev is 360 deg.
    revolution: same as rev
    perc: percentage, example 1 perc is 3.6 deg.
    %: same as perc

  • 'cm/s': centimeters per second
    'mm/s': millimeters per second
    'm/s': meters per second
    'inch/s': inch per second
    'in/s': inch per second

  • 'rpm': revolutions per minute, example: 1.0 as reference for the other unit.
    'deg/s': degrees per second, example: 1.0 deg/s is 60.0 deg/min that is 1/6 rpm.
    'rad/s': radiant per second, example: 1.0 rad/s is 60.0 rad/min that is 9.55 rpm.
    'rev/s': revolution per second, example: 1.0 rev/s is 60.0 rev/min that is 60.0 rpm.

¿Qué es eso de bloking?
Por ejemplo en rotate(angle: float, unit: str = 'deg', blocking: bool = True)

Si es true, todos los eventos no influyen, es decir el microprocesador esta centrado en esa instrucción
Si es falso, el microprocesador es libre de hacer otra cosa a la vez

Utiliza true si quieres precisión o no quieres que nada interaccione con la acción que estas ejecutando